Probably Nothing

📋 URGENT: Situation at Hex 17

The Department of Lost Purposes

Has lost its own purpose.

The building—a narrow five-story structure wedged between a Translation Beetle rental kiosk and a shop selling "Memories of Spheres You've Never Visited"—has forgotten what it was supposed to be departmentalizing. The clerks (2d6 of them, all identical except for their number of eyes) continue filing, stamping, and processing documents with admirable dedication, but no one remembers what for.


⚠️ THE PROBLEM

Objects, concepts, and visitors entering the building are beginning to lose their purposes too.


🎲 Current Symptoms in the Building

Roll d6 upon entering:

Roll Effect
1 You remember your purpose but forget your name
2 You remember your name but forget why you came here
3 All your skills work backwards for 10 minutes
4 You gain someone else's purpose (roll random encounter)
5 Your purpose becomes "to document everything you see" (cannot stop taking notes)
6 No effect, but you're convinced something important is missing

💰 THE OFFER

The Head Clerk (Mx. Nil, pronouns: forgotten) offers 3d6 silver pence to anyone who can:

  1. Find their Department's original purpose
  2. Invent a convincing new purpose
  3. Or at minimum, stop the purpose-drain from spreading to Hex 16 (the Pleasure Palace's clients are beginning to forget what pleasure is, which is bad for business)

🔍 Clues Scattered About


⏰ DEADLINE

If Not Resolved in 3 Days:
The Department relocates to a different hex, leaving only:


What Is This?

This is the kind of thing we'll be publishing. Fragments. Situations. Things that are probably nothing to worry about.

Until they are.

—Probably Nothing Press
Filing reports from between the spheres since five minutes ago


P.S. — The Translation Beetles say hello. They've been saying it for seventeen hours. We're not sure they remember how to say anything else.

It's probably nothing.